Jane Wolff’s guest post on Emerging EdTech, “The Gamification of Education and Cognitive, Social, and Emotional Learning Benefit,” reviews Joey J. Lee and Jessica Hammer’s 2011 paper, “Gamification in Education: What, How, Why Bother?” Lee and Hammer argue that gamification satisfies students’ cognitive, emotional, and social needs.

We’ve been hearing about the potential benefits of gamification for some time, and I can imagine playing games in the classroom and assigning interactive online activities, but I wonder if anyone is actually using proper video games as a supplement to college coursework?

If you’re using games of any kind, please share!

Post Author:

Leave a Reply

Your email address will not be published. Required fields are marked *