Gamification

Jane Wolff’s guest post on Emerging EdTech, “The Gamification of Education and Cognitive, Social, and Emotional Learning Benefit,” reviews Joey J. Lee and Jessica Hammer’s 2011 paper, “Gamification in Education: What, How, Why Bother?” Lee and Hammer argue that gamification satisfies students’ cognitive, emotional, and social needs.

We’ve been hearing about the potential benefits of gamification for some time, and I can imagine playing games in the classroom and assigning interactive online activities, but I wonder if anyone is actually using proper video games as a supplement to college coursework?

If you’re using games of any kind, please share!

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